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Boss load order
Boss load order







boss load order
  1. #Boss load order mod
  2. #Boss load order update
  3. #Boss load order Patch
  4. #Boss load order portable

#Boss load order portable

* ++ Enchanted Portable Tent - Alt Hotkey + Interiors Allowed.esp * ++ Enchanted Portable Tent - SYS Patch.esp * 2C Enchanted Portable Tent - AN Patch.esp * ++ ElsweyrAnequina - Races HGEC-Robert.esp * 21 DLCFrostcrag - Unofficial Patch.esp * 1F DLCBattlehornCastle - Unofficial Patch.esp

#Boss load order Patch

* 17 DLCThievesDen - Unofficial Patch - SSSB.esp * 16 DLCThievesDen - Unofficial Patch.esp * ++ DLCSpellTomes - Unofficial Patch.esp * 11 DLCHorseArmor - Unofficial Patch.esp * 0F Map Marker Overhaul - SI additions.esp * 06 Unofficial Shivering Isles Patch.esp My game is still locking up after a few minutes and just crashed to desktop after a few minutes during my last play through, and it could be because for some reason I still am not successfully manually setting the load order of several esp files BOSS doesn't know what to do with (RH_IronSights, KillableChildren, KillableChildren-MMM).* 03 Open Cities Resources.esm I did check both the form id and leveled lists checkbox in Wrye Flash when rebuilding my bashed patch. Just make sure you include form id's and leveled lists in your bashed patch or the wmk esps will overwrite each other. Hope that helps some.Īmy Gibson Posts: 3540 Joined: Wed 2:11 pm Also, if you're using bash you don't need the merged patch from fo3edit. The Killable children I've never used but it has an mmm patch so I'd probably make sure it's below mmm. Not sure but it's a compatibility patch for wmk and rh, so you'd probably want it below both of them. The WMK-RH Ironsights.esp patch, I'd probably put below the WMK esps. I'd move that down with the other fwe esps ( Just below the FO3 Wanders Edition dlc esp is where boss should have put it).

#Boss load order mod

You have a fwe esp high up in your mod list (FO3 Wanderers Edition - Alternate Travel.esp). The eve.esm probably wouldn't be causing problems where it is. Same with the RH Ironsights esp (at the bottom the other RH esps). The Mart's Mutant Mod esp I'd probably put at the bottom of the other Mart's esps. Unknown mod file: KillableChildren - MMM.espĪnytime you have mods that come up as unknown mods in boss, moving them up with similar mods is usually a pretty safe thing to do. Unknown mod file: RH_IronSights_PL_NewItems.esp Unknown mod file: Mart's Mutant Mod - FWE Master Release + DLCs.esp

#Boss load order update

I ask b/c BOSS doesn't know where to place the following files in the load order, so maybe an update masterlist would enable BOSS to better configure my load order. Is there a new masterlist for BOSS and if so, could someone provide a link? Thanks. Steven Nicholson Posts: 3468 Joined: Mon 1:24 pm

boss load order boss load order

Xepha's Dynamic Weather - NightTime SneakBoost.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp Xepha's Dynamic Weather - Point Lookout.esp Xepha's Dynamic Weather - Broken Steel.esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Broken Steel.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp FO3 Wanderers Edition - Optional VATS Realtime.esp FO3 Wanderers Edition - Optional Restore Tracers.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Anchorage.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_Basic_BrokenSteelPlugin.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Operation Anchorage.esp FO3 Wanderers Edition - Alternate Travel.esp









Boss load order